Our entry for  raylib 6.x gamejam!  We hope you enjoy it! 

Hexactly is a cozy, hand-drawn merge puzzle played on a hexagonal grid. We hope you enjoy it!

Combine two equal neighbouring tiles and they double. Chain your merges to reach the target number on the goal tile — and solve each level before you run out of moves.

How It Plays

  • Reach the target number on the goal tile to win — leftover tiles are fine.
  • Levels unlock as you go, and your progress is saved automatically.

Controls

  • Click ×2 — tap a tile, then an equal neighbour, to merge them.
  • Drag — drag a tile onto an equal neighbour to merge (a guide line shows the link).
  • U / Z — undo the last merge.
  • R — restart the level.
  • Esc / Backspace — pause (Resume / Restart / Levels).
  • Space / Enter — skip the win celebration.

Made By

  • Manuel Sánchez (Barkhalla Studios) — code, design & audio.

Built in C++ with the raylib framework.

Assets & Credits

  • Hand-drawn art and UI, some made from scratch, some taken from the last Game Jam I participated (the button frames) — no AI was used to generate any of the assets. However, AI was used to help adapt the build setup of the GitHub template so it works directly with C++ instead of C.
  • Sound effects synthesized in code.
  • Music: in-my-happy-space © 2025 Retro Indie Josh (retroindiejosh.itch.io), licensed under Creative Commons Attribution 4.0 International.

Leave a Review

If you enjoyed it, a quick review would genuinely mean a lot. Thank you for playing!

Updated 12 hours ago
Published 2 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorBarkhalla Studios
GenrePuzzle
Made withraylib
Tags2048, Cozy, Hand-drawn, hexagon, merge, Mouse only, raylib, Relaxing, Singleplayer
AI DisclosureAI Assisted, Code

Download

Download
v0.0.1 2.6 MB
Download
v0.0.2 2.6 MB

Development log

Comments

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Realy cool! Congrats!

(1 edit)

Great game, I hope they release more levels. Very entertaining!

(1 edit)

Hey!  Thank you so much for trying out the game  (and getting until  the end!).
We keep thinking of new mechanics to add to generate more challenging levels! Stay tuned!

DUDE I LOVE IT!!!! animations are cute, and a cool spin to the 2048 game. nicee!!!

Thank you so much for the support! And yes, we wanted the game juice to be present with nice animations! We are happy you like them!

It really clicks! Great and polished realization!

I like how tiles are reacting to mouse

What I think could be improved it is a restriction of turns, it's not obvious. I think it player's goal was to merge all hexagons in certain way it would be better It really reminds me of that little linkedin puzzles that I'm addicted currently =)  Great work!

Hey, thank you so much for the feedback! There are actually some movement limitations, but you’re right, they’re not clear enough yet (and, to be honest, probably not strict enough either).

I wanted to get the core loop out there already so people could try it, but I’ll keep tweaking the rules and presentation to make it cooler and easier to understand.

And don’t worry at all about posting in different places! Thanks again, really appreciate it!

Greate game! I love it!

(1 edit)

Thanks! By the way, thanks to your question, I learnt that we can use C++!  Good that you asked!